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Milton Bradley Simon Line (1978-Present)
Milton Bradley Simon Line (1978-Present)
Milton Bradley
✅ Milton Bradley Simon
The Milton Bradley Simon, which debuted in 1978 at the legendary Studio 54 nightclub, was a revolutionary electronic memory game that became an instant symbol of the early pop-computing age. Designed by Ralph Baer (the "Father of Video Games") and Howard Morrison, the circular, UFO-like console featured four large, translucent panels in bright primary colors that would light up and emit distinct musical tones in an ever-increasing sequence. Powered by an internal microchip, the game challenged players to accurately repeat a randomized pattern of light and sound, offering three distinct game modes and multiple difficulty levels. Its sleek plastic housing and high-tech synthesized tones made it a staple of 1970s and 80s pop culture, proving that a simple electronic "follow the leader" mechanic could be a gripping experience for all ages.
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Pocket Simon
The Pocket Simon, released in 1980, took the massive success of the original tabletop unit and shrunk it down into a truly portable, handheld form factor. While it retained the same iconic four-color circular layout and signature musical sequence, the device was flattened and made lightweight enough to slide easily into a jacket pocket or a school backpack. To accommodate the smaller size, the heavy batteries of the original were replaced by a single 9V battery, and the large mechanical switches were swapped for more compact buttons. Despite its significantly reduced footprint, the Pocket Simon sacrificed none of the original's processing power, offering the exact same addictive gameplay and the infamous "Game Over" buzz sound that haunted players who missed a single note.
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Super Simon
The Super Simon, launched in 1979 as the ultimate evolution of the brand, transformed the solitary memory test into a frantic, head-to-head competition. Abandoning the traditional circular "flying saucer" shape, Super Simon featured an elongated, rectangular console equipped with two separate sets of the four-color buttons, allowing two players to sit opposite each other for a dueling experience. This version introduced advanced play modes, most notably a head-to-head game where players had to accurately repeat their opponent's sequence and then add a new note of their own, passing the electronic challenge back and forth until someone faltered. With its increased complexity and social edge, Super Simon represented a major step forward in transitioning electronic toys into the precursors of multiplayer gaming.
Source: Elephants Trunk Flea Market